const runtime.timerZombie

23 uses

	runtime (current package)
		time.go#L219: 	timerZombie
		time.go#L295: 	if t.state&timerZombie != 0 {
		time.go#L297: 		t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L510: 		if t.state&timerZombie == 0 {
		time.go#L511: 			t.state |= timerZombie
		time.go#L603: 		if t.state&timerZombie != 0 {
		time.go#L607: 			t.state &^= timerZombie
		time.go#L792: 		if t := ts.heap[n-1].timer; t.astate.Load()&timerZombie != 0 {
		time.go#L794: 			if t.state&timerZombie != 0 {
		time.go#L795: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L810: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L840: 			if t.state&timerZombie != 0 {
		time.go#L841: 				t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L940: 		if t.astate.Load()&(timerModified|timerZombie) == 0 {
		time.go#L950: 		case t.state&timerZombie != 0:
		time.go#L952: 			t.state &^= timerHeaped | timerZombie | timerModified
		time.go#L1087: 	if t.astate.Load()&(timerModified|timerZombie) == 0 && tw.when > now {
		time.go#L1142: 	if t.state&(timerModified|timerZombie) != 0 {
		time.go#L1165: 			t.state |= timerZombie
		time.go#L1492: 	if t.state&timerHeaped != 0 && t.state&timerZombie != 0 && t.when > 0 {
		time.go#L1493: 		t.state &^= timerZombie
		time.go#L1524: 	if t.blocked == 0 && t.state&timerHeaped != 0 && t.state&timerZombie == 0 {
		time.go#L1528: 		t.state |= timerZombie